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In recent years, creating alternative computer environments, especially Tangible User Interfaces (TUIs) for children, has become increasingly popular. However, up till now, the evaluation of tangible technologies has been rather scarce. This paper focuses on evaluating children's technologies that go beyond the desktop computer. A qualitative case study on our TUI prototype will be presented by using selected methods: Think Aloud (TA), Peer Tutoring (PT) and Drawing Intervention (DI). We found some limitations to the methods and there were lessons that were learnt when the evaluation studies were carried out with children. The research will contribute to the paradigms, such as the design and evaluation of 'the disappearing computer' and 'tangible computing'.