Information-seeking strategies of novices using a full-text electronic encyclopedia
Journal of the American Society for Information Science
Guidelines for usability testing with children
interactions
Journal of the American Society for Information Science
Proceedings of the 2003 conference on Interaction design and children
Designing tangible interfaces for children's collaboration
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Using the fun toolkit and other survey methods to gather opinions in child computer interaction
Proceedings of the 2006 conference on Interaction design and children
StorySurfer: a playful book browsing installation for children's libraries
Proceedings of the 6th international conference on Interaction design and children
ProBoNO: transferring knowledge of virtual environments to real world situations
Proceedings of the 6th international conference on Interaction design and children
How children search the internet with keyword interfaces
Proceedings of the 8th International Conference on Interaction Design and Children
Evaluation of tangible user interfaces (TUIs) for and with children: methods and challenges
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Knowledge journey: a web search interface for young users
Proceedings of the Symposium on Human-Computer Interaction and Information Retrieval
Specifics of information retrieval for young users: A survey
Information Processing and Management: an International Journal
Adaptation of a Search User Interface towards User Needs: A Prototype Study with Children & Adults
Proceedings of the Symposium on Human-Computer Interaction and Information Retrieval
Find it if you can: usability case study of search engines for young users
Personal and Ubiquitous Computing
Hi-index | 0.00 |
Despite several efforts to make search engines more child-friendly, children still have trouble using systems that require keyboard input. We present TeddIR: a system using a tangible interface that allows children to search for books by placing tangible figurines and books they like/dislike in a green/red box, causing relevant results to be shown on a display. This way, issues with spelling and query formulation are avoided. A fully functional prototype was built and evaluated with children aged 6--8 at a primary school. The children understood TeddIR to a large extent and enjoyed the playful interaction.