Journal of the American Society for Information Science
An empirical methodology for writing user-friendly natural language computer applications
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting sociable literacy in the international children's digital library
Proceedings of the 2004 conference on Interaction design and children: building a community
Mission from Mars: a method for exploring user requirements for children in a narrative space
Proceedings of the 2005 conference on Interaction design and children
Child's play: a comparison of desktop and physical interactive environments
Proceedings of the 2005 conference on Interaction design and children
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Designing for participation in public knowledge institutions
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
The search wall: tangible information searching for children in public libraries
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Out of the box: exploring the richness of children's use of an interactive table
Proceedings of the 8th International Conference on Interaction Design and Children
TeddIR: tangible information retrieval for children
Proceedings of the 9th International Conference on Interaction Design and Children
U.F.O.scope!: families playing together at the public library
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Information Processing and Management: an International Journal
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In this paper, we present a large-scale interactive book browsing installation for children's libraries called StorySurfer. The StorySurfer prototype is developed within the Interactive Children's Library project, which includes interests from within design, research, industry, and libraries. The objective of the project is to give room for and encourage the physical activities of children, while pursuing to connect these with the basic digital and analogue services of the library e.g. borrowing and handing in books, searching for information, and providing access to a rich variety of media.