Journal of the American Society for Information Science
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigational blocks: navigating information space with tangible media
Proceedings of the 7th international conference on Intelligent user interfaces
A case study of information-seeking behavior in 7-year-old children in a semistructured situation
Journal of the American Society for Information Science and Technology
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks
C5 '04 Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RFID assistance system for faster book search in public libraries
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A framework for designing sensor-based interactions to promote exploration and reflection in play
International Journal of Human-Computer Studies
R-LIM: an Affordable Library Search System Based on RFID
ICHIT '06 Proceedings of the 2006 International Conference on Hybrid Information Technology - Volume 01
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
Shadow Box: an interactive learning toy for children
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Assessing aesthetic relevance: Children's book selection in a digital library
Journal of the American Society for Information Science and Technology
StorySurfer: a playful book browsing installation for children's libraries
Proceedings of the 6th international conference on Interaction design and children
Querying and navigating a database of images with the magical objects of the wizard Zurlino
Proceedings of the 9th International Conference on Interaction Design and Children
The fused library: integrating digital and physical libraries with location-aware sensors
Proceedings of the 10th annual joint conference on Digital libraries
The booTable experience: iterative design and prototyping of an alternative interactive tabletop
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Materializing the query with facet-streams: a hybrid surface for collaborative search on tabletops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How children find books for leisure reading: implications for the digital library
Proceedings of the 11th annual international ACM/IEEE joint conference on Digital libraries
Information Processing and Management: an International Journal
Blended shelf: reality-based presentation and exploration of library collections
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Hi-index | 0.00 |
Children tend to rely on spatial and graphical cues rather than on digital applications to find media in libraries [7]. Although some Online Public Access Catalogs (OPACs) have been modified to appeal to young users, they are still hardly employed by children. Most of the enhancements in the physical space have been directed to signage systems and labels without much use of graphical and interactive elements. In this paper, a tangible interface is proposed as an alternative to support children's browsing activity in a public library. It draws from research in two fields: information interfaces for children, and tangible user interfaces. It is believed that by transferring functionalities of current information interfaces to the physical realm, the experience of young patrons in a public library might be enhanced in several aspects, including informational, social and recreational activities.