Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
HoloWall: designing a finger, hand, body, and object sensitive wall
Proceedings of the 10th annual ACM symposium on User interface software and technology
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
False prophets: exploring hybrid board/video games
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Toward Spontaneous Interaction with the Perceptive Workbench
IEEE Computer Graphics and Applications
The drift table: designing for ludic engagement
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Towards the next generation of tabletop gaming experiences
GI '04 Proceedings of the 2004 Graphics Interface Conference
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Echology: an interactive spatial sound and video artwork
Proceedings of the 13th annual ACM international conference on Multimedia
Tabletop sharing of digital photographs for the elderly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the working conference on Advanced visual interfaces
Interaction for tabletop computing environment: an analysis and implementation
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
netWorker - Trusted computing: who will control the PC of the future?
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
StickySpots: using location to embed technology in the social practices of the home
Proceedings of the 1st international conference on Tangible and embedded interaction
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
The cuetable: cooperative and competitive multi-touch interaction on a tabletop
CHI '08 Extended Abstracts on Human Factors in Computing Systems
SurfaceFusion: unobtrusive tracking of everyday objects in tangible user interfaces
GI '08 Proceedings of graphics interface 2008
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
Bringing physics to the surface
Proceedings of the 21st annual ACM symposium on User interface software and technology
mTable: browsing photos and videos on a tabletop system
MM '08 Proceedings of the 16th ACM international conference on Multimedia
InfoTouch: an explorative multi-touch visualization interface for tagged photo collections
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
The search wall: tangible information searching for children in public libraries
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Turning the tables: an interactive surface for vjing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive coffee table for exploration of personal photos and videos
Proceedings of the 28th Annual ACM Symposium on Applied Computing
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This paper introduces booTable, an interactive coffee table prototype constructed by recycled paper aiming to build upon the paradigm of surface computing, but endeavoring to overcome a number of identified limitations of current design practice. In this respect, the paper first runs through the design requirements, decisions and rationale towards creating a first version of the prototype. Then, the outcomes of the prototyping process are described, along with the results of an informal assessment session and related critique. Following that, the revisions made towards the development of a second version of the prototype are laid out and the final result is presented.