Octree generation from object silhouettes in perspective views
Computer Vision, Graphics, and Image Processing
Two-handed gesture in multi-modal natural dialog
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Whole-hand input
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
How many 2D silhouettes does it take to reconstruct a 3D object?
Computer Vision and Image Understanding
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
HoloWall: designing a finger, hand, body, and object sensitive wall
Proceedings of the 10th annual ACM symposium on User interface software and technology
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatic Model Construction and Pose Estimation From Photographs Using Triangular Splines
IEEE Transactions on Pattern Analysis and Machine Intelligence
Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video
IEEE Transactions on Pattern Analysis and Machine Intelligence
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Proceedings of the 5th international conference on Intelligent user interfaces
Nonparametric Segmentation of Curves into Various Representations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multimodal interaction techniques for the virtual workbench
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Visual Tracking of High DOF Articulated Structures: an Application to Human Hand Tracking
ECCV '94 Proceedings of the Third European Conference-Volume II on Computer Vision - Volume II
On 3-D Surface Reconstruction Using Shape from Shadows
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment
VR '99 Proceedings of the IEEE Virtual Reality
Geometric modeling for computer vision.
Geometric modeling for computer vision.
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications
Presence: Teleoperators and Virtual Environments
Interacting with reflections in virtual environments
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Explorations in the use of augmented reality for geographic visualization
Presence: Teleoperators and Virtual Environments - Mixed reality
Modeling real objects using video see-through augmented reality
Presence: Teleoperators and Virtual Environments - Mixed reality
ICVS '01 Proceedings of the Second International Workshop on Computer Vision Systems
Real-time monocular tracking of view frustum for large screen human-computer interaction
ACSC '05 Proceedings of the Twenty-eighth Australasian conference on Computer Science - Volume 38
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
3D Reconstruction by Shadow Carving: Theory and Practical Evaluation
International Journal of Computer Vision
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
The booTable experience: iterative design and prototyping of an alternative interactive tabletop
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Design and development of four prototype interactive edutainment exhibits for museums
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: context diversity - Volume Part III
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The Perceptive Workbench works toward a spontaneous and unimpeded interface between the physical and virtual worlds. Its vision-based methods for interaction eliminate the need for wired input devices and wired tracking.