Active optical range imaging sensors
Advances in Machine Vision
Shape from shading
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Superior augmented reality registration by integrating landmark tracking and magnetic tracking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Toward Spontaneous Interaction with the Perceptive Workbench
IEEE Computer Graphics and Applications
Augmented Reality Guidance for Needle Biopsies: A Randomized, Controlled Trial in Phantoms
MICCAI '01 Proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention
Visuo-Haptic Display Using Head-Mounted Projector
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Modeling Geometric Structure and Illumination Variation of a Scene from Real Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
ARpm: An Augmented Reality Interface for Polygonal Modeling
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Urban Sketcher: Mixed Reality on Site for Urban Planning and Architecture
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
AR pottery: experiencing pottery making in the augmented space
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Bimanual handheld mixed reality interfaces for urban planning
Proceedings of the International Conference on Advanced Visual Interfaces
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This paper presents an interactive "what-you-see-is-what-you-get" (WYSIWYG) method for creating textured 3-D models of real objects using video see-through augmented reality. We use a tracked probe to sample the objects' geometries, and we acquire video images from the head-mounted cameras to capture textures. Our system provides visual feedback during modeling by overlaying the model onto the real object in the user's field of view. This visual feedback makes the modeling process interactive and intuitive.