Modeling real objects using video see-through augmented reality
Presence: Teleoperators and Virtual Environments - Mixed reality
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Augmented Reality Video See-through HMD Oriented to Product Design Assessment
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Dynamic eye convergence for head-mounted displays
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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We present a technique that allows users of video see-throughhead-mounted displays to work at close rangewithout the typical loss of stereo perception due toreduced nasal side stereo overlap in most of today'scommercial HMDs.Our technique dynamically selects parts of the imagingfrustums acquired by wide-angle head-mounted camerasand re-projects them for the narrower-field-of-viewdisplays. In addition to dynamically maintainingmaximum stereo overlap for objects at a heuristicallyestimated working distance, it also reduces theaccommodation-vergence conflict, at the expense of anewly introduced disparity-vergence conflict. We describethe hardware (assembled from commercial components)and software implementation of our system and report onour experience while using this technique within twodifferent AR applications.