VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
A Novel Prototype for an Optical See-Through Head-Mounted Display with Addressable Focus Cues
IEEE Transactions on Visualization and Computer Graphics
Dynamic eye convergence for head-mounted displays
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
A perceptual model for disparity
ACM SIGGRAPH 2011 papers
Binocular cursor: enabling selection on transparent displays troubled by binocular parallax
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immersive systems that employ head-mounted displays these tasks could be quite challenging, due to lack of convergence of virtual cameras. We present a mechanism that dynamically converges left and right cameras on target objects in VE. This mechanism simulates the natural process that takes place in real life automatically. As a result, the rendering system maintains optimal conditions for stereoscopic viewing of target objects at varying depths, in real time. Building on our previous work, which introduced the eye convergence algorithm [Sherstyuk and State 2010], we developed a Virtual Reality (VR) system and conducted an experimental study on effects of eye convergence in immersive VE. This paper gives the full description of the system, the study design and a detailed analysis of the results obtained.