On the parameters of human visual performance: an investigation of the benefits of antialiasing
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
The mental rotation and perceived realism of computer-generated three-dimensional images
International Journal of Man-Machine Studies
A computational model for the stereoscopic optics of a head-mounted display
Presence: Teleoperators and Virtual Environments - Premier issue
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
A subjective judgment study of polygon based curved surface imagery
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Binocular eye tracking in VR for visual inspection training
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
3D eye movement analysis for VR visual inspection training
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
Visual deictic reference in a collaborative virtual environment
Proceedings of the 2004 symposium on Eye tracking research & applications
Supra-threshold control of peripheral LOD
ACM SIGGRAPH 2004 Papers
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Effect of visual cues on human performance in navigating through a virtual maze
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
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