Robot vision
An introduction to ray tracing
An introduction to ray tracing
A gaze-responsive self-disclosing display
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Telepresence, time delay and adaptation
Pictorial communication in virtual and real environments (2nd ed.)
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Interacting with eye movements in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the 2000 symposium on Eye tracking research & applications
Eye Tracking Research & Application
Identifying fixations and saccades in eye-tracking protocols
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
3D eye movement analysis for VR visual inspection training
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
Gaze- vs. hand-based pointing in virtual environments
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Use of eye movements as feedforward training for a synthetic aircraft inspection task
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating requirements for gaze-based interaction in a see-through head mounted display
Proceedings of the 2008 symposium on Eye tracking research & applications
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Measuring and visualizing attention in space with 3D attention volumes
Proceedings of the Symposium on Eye Tracking Research and Applications
Proceedings of the Symposium on Eye Tracking Research and Applications
Effects of guided and unguided style learning on user attention in a virtual environment
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Hi-index | 0.00 |
This paper presents novel software techniques for binocular eye tracking within Virtual Reality and discusses their application to aircraft inspection training. The aesthetic appearance of the environment is driven by standard graphical techniques augmented by realistic texture maps of the physical environment. The user's gaze direction, as well as head position and orientation, are tracked to allow recording of the user's fixations within the environment. Methods are given for (1) integration of the eye tracker into a Virtual Reality framework, (2) stereo calculation of the user's 3D gaze vector, (3) a new 3D calibration technique developed to estimate the user's inter-pupillary distance post-facto, and (4) a new technique for eye movement analysis in 3-space. The 3D eye movement analysis technique is an improvement over traditional 2D approaches since it takes into account the 6 degrees of freedom of head movements and is resolution independent. Results indicate that although the current signal analysis approach is somewhat noisy and tends to underestimate the identified number of fixations, recorded eye movements provide valuable human factors process measures complementing performance statistics used to gauge training effectiveness.