A confederation of tools for capturing and accessing collaborative activity
Proceedings of the third ACM international conference on Multimedia
Binocular eye tracking in VR for visual inspection training
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Collaborative Surgical Simulation over the Internet
IEEE Internet Computing
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MPEG-4 Based Recording and Replay of Collaborative Virtual Reality Sessions
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Applications of Temporal Links: Recording and Replaying Virtual Environments
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
The Multicast Multimedia Conference Recorder
IC3N '98 Proceedings of the International Conference on Computer Communications and Networks
A Novel Solution for the Development of Collaborative Virtual Environment Simulations in Large Scale
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
DS-RT '06 Proceedings of the 10th IEEE international symposium on Distributed Simulation and Real-Time Applications
An assessment of eye-gaze potential within immersive virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Communicating Eye Gaze across a Distance without Rooting Participants to the Spot
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
Visual attention and eye gaze during multiparty conversations with distractions
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Recording and playing back interactive media streams
IEEE Transactions on Multimedia
A framework for multiuser distributed virtual environments
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
DIVE: communication architecture and programming model
IEEE Communications Magazine
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Communicating Eye Gaze across a Distance without Rooting Participants to the Spot
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
A saliency-based method of simulating visual attention in virtual scenes
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
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A desktop tool for replay and analysis of gaze-enhanced multiparty virtual collaborative sessions is described. We linked three CAVETM-like environments, creating a multiparty collaborative virtual space where avatars are animated with 3D gaze as well as head and hand motions in real time. Log files are recorded for subsequent playback and analysis using the proposed software tool. During replaying the user can rotate the viewpoint and navigate in the simulated 3D scene. The playback mechanism relies on multiple distributed log files captured at every site. This structure enables an observer to experience latencies of movement and information transfer for every site as this is important for conversation analysis. Playback uses an event-replay algorithm, modified to allow fast traversal of the scene by selective rendering of nodes, and to simulate fast random access. The tool’s analysis module can show each participant’s 3D gaze points and areas where gaze has been concentrated.