Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive viewpoint control and three-dimensional operations
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Rockin'Mouse: integral 3D manipulation on a plane
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Constrained 3D navigation with 2D controllers
VIS '97 Proceedings of the 8th conference on Visualization '97
Exploring bimanual camera control and object manipulation in 3D graphics interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigation into effective navigation in desktop virtual interfaces
Proceedings of the seventh international conference on 3D Web technology
StyleCam: interactive stylized 3D navigation using integrated spatial & temporal controls
Proceedings of the 15th annual ACM symposium on User interface software and technology
Modeling real objects using video see-through augmented reality
Presence: Teleoperators and Virtual Environments - Mixed reality
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Visualizing reality in an augmented virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
HoverCam: interactive 3D navigation for proximal object inspection
Proceedings of the 2005 symposium on Interactive 3D graphics and games
ShowMotion: camera motion based 3D design review
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
User performance with trackball-mice
Interacting with Computers
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Urban Sketcher: Mixed Reality on Site for Urban Planning and Architecture
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Navidget for Easy 3D Camera Positioning from 2D Inputs
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
MR Tent: a place for co-constructing mixed realities in urban planning
Proceedings of Graphics Interface 2009
On the role of presence in mixed reality
Presence: Teleoperators and Virtual Environments
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Tabletop models are common in architectural and urban planning tasks. We report here on an investigation for view navigation in and manipulation of tracked tabletop models using a handheld Mixed Reality interface targeted at a user group with varying professional background and skill level. Users were asked to complete three basic task types: searching, inserting and creating content in a mixed reality scene, each requiring the user to navigate in the scene while interacting. This study was designed to naturally progress on classic problems like travel, selection and manipulation in an applied scenario concerned with urban planning. The novel bimanual interface configurations utilize a handheld touch screen display for Mixed Reality, with the camera/viewpoint attached or handheld separately. Usability aspects and user satisfaction are scrutinized by a user study, aimed at optimizing usability and supporting the user's intentions in a natural way. We present the results from the user study showing significant differences in task completion times as well as user preferences and practical issues concerning both interface and view navigation design.