CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed direct manipulation on the responsive workbench
Proceedings of the 1997 symposium on Interactive 3D graphics
Two pointer input for 3D interaction
Proceedings of the 1997 symposium on Interactive 3D graphics
Attention and visual feedback: the bimanual frame of reference
Proceedings of the 1997 symposium on Interactive 3D graphics
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The design of a GUI paradigm based on tablets, two-hands, and transparency
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The Rockin'Mouse: integral 3D manipulation on a plane
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Selection using a one-eyed cursor in a fish tank VR environment
ACM Transactions on Computer-Human Interaction (TOCHI)
Manual and cognitive benefits of two-handed input: an experimental study
ACM Transactions on Computer-Human Interaction (TOCHI)
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
The role of kinesthetic reference frames in two-handed input performance
Proceedings of the 12th annual ACM symposium on User interface software and technology
Symmetric bimanual interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Two-handed input using a PDA and a mouse
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The role of contextual haptic and visual constraints on object manipulation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Evaluating navigation methods for an AR system
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Interaction techniques for 3D modeling on large displays
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Creating principal 3D curves with digital tape drawing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
StyleCam: interactive stylized 3D navigation using integrated spatial & temporal controls
Proceedings of the 15th annual ACM symposium on User interface software and technology
Physical and Virtual Tools: ActivityTheory Applied to the Design of Groupware
Computer Supported Cooperative Work
Navigation methods for an augmented reality system
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Exploring Brick-Based Navigation and Composition in an Augmented Reality
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
Input technologies and techniques
The human-computer interaction handbook
IEEE Transactions on Visualization and Computer Graphics
HoverCam: interactive 3D navigation for proximal object inspection
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Efficient comparison of platform alternatives in interactive virtual reality applications
International Journal of Human-Computer Studies
Proceedings of the ACM symposium on Virtual reality software and technology
GI '05 Proceedings of Graphics Interface 2005
When it gets more difficult, use both hands: exploring bimanual curve manipulation
GI '05 Proceedings of Graphics Interface 2005
ShowMotion: camera motion based 3D design review
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
A direct texture placement and editing interface
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
Human Factors Issues on the Design of Telepresence Systems
Presence: Teleoperators and Virtual Environments
Proceedings of the 2008 symposium on Interactive 3D graphics and games
ViewCube: a 3D orientation indicator and controller
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Hands on music: physical approach to interaction with digital music
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Camera control in computer graphics: models, techniques and applications
ACM SIGGRAPH ASIA 2009 Courses
LayerPaint: a multi-layer interactive 3D painting interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
pCubee: a perspective-corrected handheld cubic display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bimanual handheld mixed reality interfaces for urban planning
Proceedings of the International Conference on Advanced Visual Interfaces
BiLL: an experimental environment for visual analytics
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Combining bimanual manipulation and pen-based input for 3D modelling
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
A multi-touch system for 3D modelling and animation
SG'11 Proceedings of the 11th international conference on Smart graphics
Left and right hand distinction for multi-touch displays
SG'11 Proceedings of the 11th international conference on Smart graphics
Improving collaborative visualization of structural biology
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part I
Usability comparison of mouse-based interaction techniques for predictable 3d rotation
SG'05 Proceedings of the 5th international conference on Smart Graphics
Guest login: visitor-centred information design
EVA'11 Proceedings of the 2011 international conference on Electronic Visualisation and the Arts
Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space
Proceedings of Graphics Interface 2012
Multitouch Gestures for Constrained Transformation of 3D Objects
Computer Graphics Forum
Proceedings of the 25th annual ACM symposium on User interface software and technology
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
Volume cracker: a bimanual 3D interaction technique for analysis of raw volumetric data
Proceedings of the 1st symposium on Spatial user interaction
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We explore the use of the non-dominant hand to control a virtualcamera while the dominant hand performs other tasks in a virtual 3Dscene. Two experiments and an informal study are presented whichevaluate this interaction style by comparing it to the status-quounimanual interaction. In the first experiment, we find that for atarget selection task, performance using the bimanual technique was20% faster. Experiment 2 compared performance in a more complicatedobject docking task. Performance advantages are shown, however,only after practice. Free-form 3D painting was explored in the userstudy. In both experiments and in the user study participantsstrongly preferred the bimanual technique. The results alsoindicate that user preferences concerning bimanual interaction maybe driven by factors other than simple time-motion performanceadvantages.