CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
The design of a GUI paradigm based on tablets, two-hands, and transparency
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The PadMouse: facilitating selection and spatial positioning for the non-dominant hand
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A multiple device approach for supporting whiteboard-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Exploring bimanual camera control and object manipulation in 3D graphics interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The keystroke-level model for user performance time with interactive systems
Communications of the ACM
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Improving Browsing Performance: A study of four input devices for scrolling and pointing tasks
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
Lexical and pragmatic considerations of input structures
ACM SIGGRAPH Computer Graphics
Using handhelds and PCs together
Communications of the ACM
The pebbles project: using PCs and hand-held computers together
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Handheld CSCW in the Meeting Environment
CRIWG '02 Proceedings of the 8th International Workshop on Groupware: Design, Implementation and Use
Two-handed interaction on a tablet display
CHI '04 Extended Abstracts on Human Factors in Computing Systems
A framework for collaborative control of applications
Proceedings of the 2005 ACM symposium on Applied computing
2M: un espace de conception pour i'interaction bi-manuelle
UbiMob '05 Proceedings of the 2nd French-speaking conference on Mobility and ubiquity computing
HybridTouch: an intuitive manipulation technique for PDAs using their front and rear surfaces
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Extending the windows desktop interface with connected handheld computers
WSS'00 Proceedings of the 4th conference on USENIX Windows Systems Symposium - Volume 4
GI '07 Proceedings of Graphics Interface 2007
AVI '08 Proceedings of the working conference on Advanced visual interfaces
A multi-level pressure-sensing two-handed interface with finger-mounted pressure sensors
Proceedings of Graphics Interface 2009
Mobile assistant: enhancing desktop interaction using mobile phone
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
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We performed several experiments using a Personal Digital Assistant (PDA) as an input device in the non-dominant hand along with a mouse in the dominant hand. A PDA is a small hand-held palm-size computer like a 3Com Palm Pilot or a Windows CE device. These are becoming widely available and are easily connected to a PC. Results of our experiments indicate that people can accurately and quickly select among a small numbers of buttons on the PDA using the left hand without looking, and that, as predicted, performance does decrease as the number of buttons increases. Homing times to move both hands between the keyboard and devices are only about 10% to 15% slower than times to move a single hand to the mouse, suggesting that acquiring two devices does not cause a large penalty. In an application task, we found that scrolling web pages using buttons or a scroller on the PDA matched the speed of using a mouse with a conventional scroll bar, and beat the best two-handed times reported in an earlier experiment. These results will help make two-handed interactions with computers more widely available and more effective.