A taxonomy of see-through tools
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed input using a PDA and a mouse
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Maintaining knowledge about temporal intervals
Communications of the ACM
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Pan-zoom coordination in multi-scale pointing
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the IFIP TC2/WG2.7 Working Conference on Engineering for Human-Computer Interaction
Improving Browsing Performance: A study of four input devices for scrolling and pointing tasks
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Two-handed interaction on a tablet display
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Palettes satellitaires: faciliter les changements d'outils avec la rotation de la souris
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Dimensions caractéristiques de l'interaction gestuelle sur table de collaboration
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Etude d'interacteurs pour la sélection d'une ligne de coupe depuis une carte
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Hi-index | 0.00 |
In the physical world, most human activities involve the use of two hands. As part of ubiquitous computing that aims at combining the physical and the digital worlds, understanding how to design two-handed interaction is therefore important. This article presents a new design space for two-handed interaction, called 2M. The 2M design space takes its foundations in two complementary research domains: multimodal interaction and two-handed interaction. On the one hand we enrich the multimodal design space to take into account the roles of the two hands. On the other hand, we extend the two-handed interaction design space to cover the temporal as well as fusion aspects of multimodal interaction. This article presents the resulting 2M design space and demonstrates its descriptive power. We finally study the generative capacity of 2M for designing new forms of two-handed interaction in the context of the NavGraphe project that focuses on the interactive manipulation of very large biological structures (e.g., RNA structures).