Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
The WebBook and the Web Forager: an information workspace for the World-Wide Web
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
The PadMouse: facilitating selection and spatial positioning for the non-dominant hand
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A multiple device approach for supporting whiteboard-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
NotePals: lightweight note sharing by the group, for the group
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Synchronizing clipboards of multiple computers
Proceedings of the 12th annual ACM symposium on User interface software and technology
IEEE Spectrum
Perceptual user interfaces: multimodal interfaces that process what comes naturally
Communications of the ACM
Two-handed input using a PDA and a mouse
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Contextual inquiry: quantification and use in videotaped analysis
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Improving Browsing Performance: A study of four input devices for scrolling and pointing tasks
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
The Conference Assistant: Combining Context-Awareness with Wearable Computing
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Lightweight structured text processing
ATEC '99 Proceedings of the annual conference on USENIX Annual Technical Conference
Bluetooth: vision, goals, and architecture
ACM SIGMOBILE Mobile Computing and Communications Review
Customizable physical interfaces for interacting with conventional applications
Proceedings of the 15th annual ACM symposium on User interface software and technology
User interfaces when and where they are needed: an infrastructure for recombinant computing
Proceedings of the 15th annual ACM symposium on User interface software and technology
Using handhelds as controls for everyday appliances: a paper prototype study
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Handheld CSCW in the Meeting Environment
CRIWG '02 Proceedings of the 8th International Workshop on Groupware: Design, Implementation and Use
Interacting at a Distance Using Semantic Snarfing
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
LensMouse: augmenting the mouse with an interactive touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile assistant: enhancing desktop interaction using mobile phone
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Personal clipboards for individual copy-and-paste on shared multi-user surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Increasingly, people will be in situations where there are multiple communicating computing devices that have input / output capabilities. For example, people might carry their handheld computer, such as a Windows CE device or a Palm Pilot, into a room with a desktop or an embedded computer. The handheld computer can communicate with the PC using wired or wireless technologies, and then both computers can be used at the same time. We are investigating many ways in which the handheld computer can be used to extend the functions of existing and new applications. For example, the handheld's screen can be used as a customizable input and output device, to provide various controls for desktop applications. The handheld can contain scroll bars, buttons, virtual knobs and menus. It can also display the slide notes or a list of slide titles for a presentation, the list of current tasks and windows, and lists of links for web browsing. The user can tap on these lists on the handheld to control the PC. Information and control can flow fluidly among all the user's devices, so that there is an integrated environment.