Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
A multiple device approach for supporting whiteboard-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The classroom of the 21st century: The interactive learning wall
ACM SIGCHI Bulletin
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The New Hacker's Dictionary, 2nd Ed.
The New Hacker's Dictionary, 2nd Ed.
IEEE Internet Computing
Visual instruments for an interactive mural
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Using handhelds as controls for everyday appliances: a paper prototype study
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Interaction with a Projection Screen Using a Camera-tracked Laser Pointer
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
Application Design for a Smart Watch with a High Resolution Display
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Extending the windows desktop interface with connected handheld computers
WSS'00 Proceedings of the 4th conference on USENIX Windows Systems Symposium - Volume 4
Using handhelds and PCs together
Communications of the ACM
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Customizable physical interfaces for interacting with conventional applications
Proceedings of the 15th annual ACM symposium on User interface software and technology
Reflex — Personalised Wireless Interaction in a Broadband Environment
BT Technology Journal
System Software for Ubiquitous Computing
IEEE Pervasive Computing
Using handhelds to help people with motor impairments
Proceedings of the fifth international ACM conference on Assistive technologies
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Development of the software infrastructure for a ubiquitous computing environment: the DSTO iRoom
ACSW Frontiers '03 Proceedings of the Australasian information security workshop conference on ACSW frontiers 2003 - Volume 21
Flexi-Modal and Multi-Machine User Interfaces
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Role-based control of shared application views
Proceedings of the 18th annual ACM symposium on User interface software and technology
Facilitating interaction with large displays in smart spaces
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
Interaction and visualisation across multiple displays in ubiquitous computing environments
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Perspective cursor: perspective-based interaction for multi-display environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
Evaluating touching and pointing with a mobile terminal for physical browsing
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Toward user interface virtualization: legacy applications and innovative interaction systems
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Proceedings of the 11th international conference on Ubiquitous computing
Users' quest for an optimized representation of a multi-device space
Personal and Ubiquitous Computing
TapShot: screenshot snippets as GUI shortcuts
ACM SIGGRAPH 2010 Posters
A comparison of ray pointing techniques for very large displays
Proceedings of Graphics Interface 2010
Selecting targets on large display with mobile pointer and touchscreen
ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the 2nd Augmented Human International Conference
Human-centered visualization environments
Human-centered visualization environments
ModControl - mobile phones as a versatile interaction device for large screen applications
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Clairvoyance: A framework to integrate shared displays and mobile computing devices
Future Generation Computer Systems
Hi-index | 0.02 |
It is difficult to interact with computer displays that are across the room, which can be important in meetings and when controlling computerized devices. A popular approach is to use laser pointers tracked by a camera, but interaction techniques using laser pointers tend to be imprecise, error-prone, and slow. Therefore, we have developed a new interaction style, where the laser pointer (or other pointing technique such pointing with a finger or even eye tracking) indicates the region of interest, and then the item there is copied ("snarfed") to the user's handheld device, such as a Palm or PocketPC handheld. If the content changes on the PC, the handheld?s copy will be updated as well. Interactions can be performed on the handheld using familiar direct manipulation techniques, and then the modified version is sent back to the PC. The content often must be reformatted to fit the properties of the handheld to facilitate natural interaction.