WebSplitter: a unified XML framework for multi-device collaborative Web browsing
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting at a Distance Using Semantic Snarfing
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Using Symbiotic Displays to View Sensitive Information in Public
PERCOM '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
Inverted Browser: A Novel Approach towards Display Symbiosis
PERCOM '06 Proceedings of the Fourth Annual IEEE International Conference on Pervasive Computing and Communications
AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
Designing and evaluating mobile phone-based interaction with public displays
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Investigating distributed user interfaces across interactive large displays and mobile devices
Proceedings of the International Conference on Advanced Visual Interfaces
The cost of display switching: a comparison of mobile, large display and hybrid UI configurations
Proceedings of the International Working Conference on Advanced Visual Interfaces
Displaydrone: a flying robot based interactive display
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
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Large, public displays are increasingly popular in today's society. For the most part, however, these displays are purely used for information or multimedia presentation, without the possibility of interaction for viewers. On the other hand, personal mobile devices are becoming more and more ubiquitous. Though there are efforts to combine large screens with mobile devices, the approaches are mostly focused on mobiles as control devices, or they are fitted to specific applications. In this paper, we present the ModControl framework, a configurable, modular communication structure that enables large screen applications to connect with personal mobile devices and request a set of configurable modules, utilizing the device as a personalized mobile interface. The main application can easily make use of the highly sophisticated interaction features provided by modern mobile phones. This facilitates new, interactive appealing visualizations that can be actively controlled with an intuitive, unified interface by single or multiple users.