Conducting and analyzing a contextual interview (excerpt)
Human-computer interaction
Proceedings of the 2nd international conference on Intelligent user interfaces
A model of keyboard configuration requirements
Assets '98 Proceedings of the third international ACM conference on Assistive technologies
An efficient text input method for pen-based computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Quikwriting: continuous stylus-based text entry
Proceedings of the 11th annual ACM symposium on User interface software and technology
The design and evaluation of a high-performance soft keyboard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The metropolis keyboard - an exploration of quantitative techniques for virtual keyboard design
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Using handhelds and PCs together
Communications of the ACM
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Measuring errors in text entry tasks: an application of the Levenshtein string distance statistic
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Using handhelds as controls for everyday appliances: a paper prototype study
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Interacting at a Distance Using Semantic Snarfing
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
CHI '03 Extended Abstracts on Human Factors in Computing Systems
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
Text entry from power wheelchairs: edgewrite for joysticks and touchpads
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
A robust design for accessible text entry
ACM SIGACCESS Accessibility and Computing
An architecture to improve the generalization of interacting device developments for accessibility
WebMedia '06 Proceedings of the 12th Brazilian Symposium on Multimedia and the web
A virtual logo keyboard for people with motor disabilities
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Barrier pointing: using physical edges to assist target acquisition on mobile device touch screens
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Using participatory activities with seniors to critique, build, and evaluate mobile phones
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Assessing mobile touch interfaces for tetraplegics
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Towards accessible touch interfaces
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
A multi-interface platform system for assistance and evaluation of disabled people
Applied Bionics and Biomechanics - Assistive and Rehabilitation Robotics
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People with Muscular Dystrophy (MD) and certain other muscular and nervous system disorders lose their gross motor control while retaining fine motor control. The result is that they lose the ability to move their wrists and arms, and therefore their ability to operate a mouse and keyboard. However, they can often still use their fingers to control a pencil or stylus, and thus can use a handheld computer such as a Palm. We have developed software that allows the handheld to substitute for the mouse and keyboard of a PC, and tested it with four people (ages 10, 12, 27 and 53) with MD. The 12-year old had lost the ability to use a mouse and keyboard, but with our software, he was able to use the Palm to access email, the web and computer games. The 27-year-old reported that he found the Palm so much better that he was using it full-time instead of a keyboard and mouse. The other two subjects said that our software was much less tiring than using the conventional input devices, and enabled them to use computers for longer periods. We report the results of these case studies, and the adaptations made to our software for people with disabilities.