Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting at a Distance Using Semantic Snarfing
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Proceedings of the 18th annual ACM symposium on User interface software and technology
Evaluating touching and pointing with a mobile terminal for physical browsing
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
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We present an empirical study that compares Zoom&Pick (ZP) and Semantic Snarfing (SS) which are techniques for selecting targets on a large display using a mobile device. ZP uses a mobile pointer to zoom-in the region of interest and select the targets on the large display. SS involves pointing at the large display to transfer the zoom-in view of the pointed region onto the mobile touchscreen and make selections thereafter. The experimental results indicate that SS outperforms ZP in terms of speed.