CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The perspective wall: detail and context smoothly integrated
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Graphical fisheye views of graphs
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reaching for objects in VR displays: lag and frame rate
ACM Transactions on Computer-Human Interaction (TOCHI)
CHI '95 Conference Companion on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for unifying presentation space
Proceedings of the 14th annual ACM symposium on User interface software and technology
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
More than dotting the i's --- foundations for crossing-based interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Useful parameters for the design of laser pointer interaction techniques
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Interaction with a Projection Screen Using a Camera-tracked Laser Pointer
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
Proceedings of the 16th annual ACM symposium on User interface software and technology
The optical tweezers: multiple-point interaction technique
Proceedings of the ACM symposium on Virtual reality software and technology
RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors
ACM SIGGRAPH 2004 Papers
CrossY: a crossing-based drawing application
Proceedings of the 17th annual ACM symposium on User interface software and technology
Interaction Using a Handheld Projector
IEEE Computer Graphics and Applications
Spotlight: directing users' attention on large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Pointing lenses: facilitating stylus input through visual-and motor-space magnification
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
VisiCon: a robot control interface for visualizing manipulation using a handheld projector
Proceedings of the international conference on Advances in computer entertainment technology
Touch & interact: touch-based interaction of mobile phones with displays
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
PenLight: combining a mobile projector and a digital pen for dynamic visual overlay
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Twinkle: interface for using handheld projectors to interact with physical surfaces
ACM SIGGRAPH 2009 Emerging Technologies
Interactive dirt: increasing mobile work performance with a wearable projector-camera system
Proceedings of the 11th international conference on Ubiquitous computing
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A human motor behavior model for distal pointing tasks
International Journal of Human-Computer Studies
Selecting targets on large display with mobile pointer and touchscreen
ACM International Conference on Interactive Tabletops and Surfaces
ClippingLight: a method for easy snapshots with projection viewfinder and tilt-based zoom control
Proceedings of the 2nd Augmented Human International Conference
Virtual projection: exploring optical projection as a metaphor for multi-device interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Point & click mediated interactions for large home entertainment displays
Multimedia Tools and Applications
Revisiting peephole pointing: a study of target acquisition with a handheld projector
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Usability of one-handed interaction methods for handheld projection-based augmented reality
Personal and Ubiquitous Computing
Design and evaluation of 3D selection techniques based on progressive refinement
International Journal of Human-Computer Studies
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Designing interfaces for interactive handheld projectors is an exiting new area of research that is currently limited by two problems: hand jitter resulting in poor input control, and possible reduction of image resolution due to the needs of image stabilization and warping algorithms. We present the design and evaluation of a new interaction technique, called zoom-and-pick, that addresses both problems by allowing the user to fluidly zoom in on areas of interest and make accurate target selections. Subtle design features of zoom-and-pick enable pixel-accurate pointing, which is not possible in most freehand interaction techniques. Our evaluation results indicate that zoom-and-pick is significantly more accurate than the standard pointing technique described in our previous work.