Perceptual user interfaces: things that see
Communications of the ACM
Dealing with mobility: understanding access anytime, anywhere
ACM Transactions on Computer-Human Interaction (TOCHI)
Human-Computer Interaction
Using a steerable projector and a camera to transform surfaces into interactive displays
CHI '01 Extended Abstracts on Human Factors in Computing Systems
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
A Projector-Camera System with Real-Time Photometric Adaptation for Dynamic Environments
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Proceedings of the 18th annual ACM symposium on User interface software and technology
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
Handheld Projectors for Mixing Physical and Digital Textures
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
Camera phone based motion sensing: interaction techniques, applications and performance study
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
iLamps: geometrically aware and self-configuring projectors
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Multi-user interaction using handheld projectors
Proceedings of the 20th annual ACM symposium on User interface software and technology
The visual computing of projector-camera systems
ACM SIGGRAPH 2008 classes
Evaluating capacitive touch input on clothes
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Projector phone: a study of using mobile phones with integrated projector for interaction with maps
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Evaluation of picture browsing using a projector phone
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Picture browsing and map interaction using a projector phone
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Map torchlight: a mobile augmented reality camera projector unit
CHI '09 Extended Abstracts on Human Factors in Computing Systems
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Brainy hand: an ear-worn hand gesture interaction device
CHI '09 Extended Abstracts on Human Factors in Computing Systems
FlowMouse: a computer vision-based pointing and gesture input device
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
A Method for Wearable Projector Selection that Considers the Viewability of Projected Images
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A stabilization method of projected images for wearable projector applications
Proceedings of the 13th international conference on Ubiquitous computing
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
Pico-ing into the future of mobile projection and contexts
Personal and Ubiquitous Computing
Steerable projection: exploring alignment in interactive mobile displays
Personal and Ubiquitous Computing
Augmented reality using personal projection and retroreflection
Personal and Ubiquitous Computing
Haptic and AR interface for paratrooper coordination
Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
A wearable projector-based gait assistance system and its application for elderly people
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
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Mobile teamwork requires people to maintain good situational awareness (SA) about their real world environments. Current mobile devices are highly portable, but their user interfaces (UIs) require too deep of focus of attention to allow their users to use them and simultaneously maintain SA. As a result, some mobile practitioners have little or no access to useful computer-based interactive services. Inspired by existing projector-camera systems, this paper studies the feasibility of developing a wearable projector-camera system that enables users to access human-computer interaction (HCI) services without negatively affecting their SA. A functional prototype of the "Interactive Dirt" system was developed using inexpensive commercial off-the-shelf technologies. A field experiment was conducted as a formative evaluation to test the utility of the prototype under extreme mobile teamwork requirements for SA--military stability and support operations (SASO). Results show strong potential to increase performance of mobile teams.