CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Attention and visual feedback: the bimanual frame of reference
Proceedings of the 1997 symposium on Interactive 3D graphics
Interaction and modeling techniques for desktop two-handed input
Proceedings of the 11th annual ACM symposium on User interface software and technology
Two-handed input using a PDA and a mouse
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed interaction on a tablet display
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Towards mood-oriented interfaces for synchronous interaction
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
PreSenseII: bi-directional touch and pressure sensing interactions with tactile feedback
CHI '06 Extended Abstracts on Human Factors in Computing Systems
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting the mouse with pressure sensitive input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Demonstrating the feasibility of using forearm electromyography for muscle-computer interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A pressure-sensing mouse button for multilevel click and drag
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Using shear as a supplemental two-dimensional input channel for rich touchscreen interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This paper proposes separating a pressure sensor off from an input device and attaching it directly onto a user's finger to allow the user to input pressure values into a computer with various devices and various places. This proposal solves the problem of requiring an individual pressure sensor for each pressure-sensing input device because we've attached a sensor to not a device which is pushed but rather a finger which pushes it. As an instance, we developed a multi-level pressure-sensing two-handed user interface by measuring the positions and pressure values of both the user's hands. The user can manipulate a screen object with the dominant hand and assist it by adjusting the position and the intensity of pressure of the dominant hand and non-dominant hand. We developed some GUI functions: cursor aura for expanding the sphere of its influence, non-dominant hand cursor for picking up a hidden window, and pressure-sensing keyboard input to add arousal to text. The advantages of our system are; (1) a user can use a favorite device and add pressure value, and (2) a user can enter a multi-level value by pressing heavily or lightly without looking at user's hands.