The limits of expert performance using hierarchic marking menus
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Differences in movement microstructure of the mouse and the finger-controlled isometric joystick
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One-point touch input of vector information for computer displays
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Manipulating simulated objects with real-world gestures using a force and position sensitive screen
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
TiltText: using tilt for text input to mobile phones
Proceedings of the 16th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experimental analysis of mode switching techniques in pen-based user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Zliding: fluid zooming and sliding for high precision parameter manipulation
Proceedings of the 18th annual ACM symposium on User interface software and technology
Integrating isometric joysticks into mobile phones for text entry
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effect of spring stiffness and control gain with an elastic rate control pointing device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MicroRolls: expanding touch-screen input vocabulary by distinguishing rolls vs. slides of the thumb
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Empirical evaluation for finger input properties in multi-touch interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A multi-level pressure-sensing two-handed interface with finger-mounted pressure sensors
Proceedings of Graphics Interface 2009
GraspZoom: zooming and scrolling control model for single-handed mobile interaction
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Virtual shelves: interactions with orientation aware devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Zoofing!: faster list selections with pressure-zoom-flick-scrolling
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
The design and evaluation of multitouch marking menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sensor synaesthesia: touch in motion, and motion in touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Force gestures: augmenting touch screen gestures with normal and tangential forces
Proceedings of the 24th annual ACM symposium on User interface software and technology
TapSense: enhancing finger interaction on touch surfaces
Proceedings of the 24th annual ACM symposium on User interface software and technology
Evaluation of human tangential force input performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Quantitative evaluation of an illusion of fingertip motion
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
ForceDrag: using pressure as a touch input modifier
Proceedings of the 24th Australian Computer-Human Interaction Conference
Indirect shear force estimation for multi-point shear force operations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The space between the notes: adding expressive pitch control to the piano keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluation of a soft-surfaced multi-touch interface
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
Designing rich touch interaction through proximity and 2.5D force sensing touchpad
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Hi-index | 0.01 |
Touch input is constrained, typically only providing finger X/Y coordinates. To access and switch between different functions, valuable screen real estate must be allocated to buttons and menus, or users must perform special actions, such as touch-and-hold, double tap, or multi-finger chords. Even still, this only adds a few bits of additional information, leaving touch interaction unwieldy for many tasks. In this work, we suggest using a largely unutilized touch input dimension: shear (force tangential to a screen's surface). Similar to pressure, shear can be used in concert with conventional finger positional input. However, unlike pressure, shear provides a rich, analog 2D input space, which has many powerful uses. We put forward five classes of advanced interaction that considerably expands the envelope of interaction possible on touchscreens.