Improving the accuracy of touch screens: an experimental evaluation of three strategies
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Issues in combining marking and direct manipulation techniques
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A comparison of three selection techniques for touchpads
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shuffle, throw or take it! working efficiently with an interactive wall
CHI 98 Cconference Summary on Human Factors in Computing Systems
FlowMenu: combining command, text, and data entry
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Using while moving: HCI issues in fieldwork environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Control menus: excecution and control in a single interactor
CHI '00 Extended Abstracts on Human Factors in Computing Systems
High precision touch screen interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A three-state model of graphical input
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
A comparison of two input methods for keypads on mobile devices
Proceedings of the third Nordic conference on Human-computer interaction
AppLens and launchTile: two designs for one-handed thumb use on small devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Curve dial: eyes-free parameter entry for GUIs
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Target size study for one-handed thumb use on small touchscreen devices
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Strategies for accelerating on-line learning of hotkeys
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Escape: a target selection technique using visually-cued gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rubbing and tapping for precise and rapid selection on touch-screen displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One-handed touchscreen input for legacy applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AVI '08 Proceedings of the working conference on Advanced visual interfaces
TapTap and MagStick: improving one-handed target acquisition on small touch-screens
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Visualization and interaction techniques for mobile devices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Wavelet menus: a stacking metaphor for adapting marking menus to mobile devices
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Espace de caractérisation des interactions gestuelles physiques sur dispositifs mobiles
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Wavelet menu: une adaptation des marking menus pour les dispositifs mobiles
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Mid-air pan-and-zoom on wall-sized displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AnglePose: robust, precise capacitive touch tracking via 3d orientation estimation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Force gestures: augmented touch screen gestures using normal and tangential force
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Niboshi for slate devices: a japanese input method using multi-touch for slate devices
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Forcetap: extending the input vocabulary of mobile touch screens by adding tap gestures
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Evaluation of mapping functions for one-handed flick operations on a mobile device
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Force gestures: augmenting touch screen gestures with normal and tangential forces
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Alchemy: dynamic gesture hinting for mobile devices
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Looking at you: fused gyro and face tracking for viewing large imagery on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using shear as a supplemental two-dimensional input channel for rich touchscreen interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding user gestures for manipulating 3D objects from touchscreen inputs
Proceedings of Graphics Interface 2012
The fat thumb: using the thumb's contact size for single-handed mobile interaction
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
The hold-and-move gesture for multi-touch interfaces
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Digging unintentional displacement for one-handed thumb use on touchscreen-based mobile devices
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
ForceDrag: using pressure as a touch input modifier
Proceedings of the 24th Australian Computer-Human Interaction Conference
Kolibri: tiny and fast gestures for large pen-based surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards utilising one-handed multi-digit pressure input
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Indirect shear force estimation for multi-point shear force operations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bezel-Tap gestures: quick activation of commands from sleep mode on tablets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PointPose: finger pose estimation for touch input on mobile devices using a depth sensor
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Ta-Tap: consecutive distant tap operations for one-handed touch screen use
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
Extending the vocabulary of touch events with ThumbRock
Proceedings of Graphics Interface 2013
Virtual Stick in Caret Positioning on Touch Screens
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
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The input vocabulary for touch-screen interaction on handhelds is dramatically limited, especially when the thumb must be used. To enrich that vocabulary we propose to discriminate, among thumb gestures, those we call MicroRolls, characterized by zero tangential velocity of the skin relative to the screen surface. Combining four categories of thumb gestures, Drags, Swipes, Rubbings and MicroRolls, with other classification dimensions, we show that at least 16 elemental gestures can be automatically recognized. We also report the results of two experiments showing that the roll vs. slide distinction facilitates thumb input in a realistic copy and paste task, relative to existing interaction techniques.