Negative inertia: a dynamic pointing function
CHI '95 Conference Companion on Human Factors in Computing Systems
Force-to-motion functions for pointing
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Command strokes with and without preview: using pen gestures on keyboard for command selection
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TapTap and MagStick: improving one-handed target acquisition on small touch-screens
AVI '08 Proceedings of the working conference on Advanced visual interfaces
MicroRolls: expanding touch-screen input vocabulary by distinguishing rolls vs. slides of the thumb
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bezel swipe: conflict-free scrolling and multiple selection on mobile touch screen devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 24th annual ACM symposium on User interface software and technology
International Journal of Human-Computer Studies
The word-gesture keyboard: reimagining keyboard interaction
Communications of the ACM
Gestures and widgets: performance in text editing on multi-touch capable mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We present our design exploration in the area of virtual stick controllers and a preliminary evaluation in an editing task. Virtual stick controllers are one solution to the problem of precise pointing on touch screens. They operate by using an area of the touch screen as a rate control device that moves a pointer. We implemented and evaluated this technique in a text editing context where unaided precise placement of the caret is difficult. The results showed that with large fonts and long pointing distance positioning the caret with the virtual stick is significantly slower than with conventional finger touching. On the contrary, with small fonts and short pointing distance, we noted no difference.