Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
Getting a grasp on virtual reality
Conference Companion on Human Factors in Computing Systems
Simulated and Virtual Realities: Elements of Perception
Simulated and Virtual Realities: Elements of Perception
Semantic pointing: improving target acquisition with control-display ratio adaptation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effect of variations in sensory feedback on performance in a virtual reaching task
Presence: Teleoperators and Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Presence: Teleoperators and Virtual Environments
Multi-Fingered Grasping and Manipulation in Virtual Environments Using an Isometric Finger Device
Presence: Teleoperators and Virtual Environments
HandNavigator: hands-on interaction for desktop virtual reality
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
Emerging sounds for disappearing computers
The disappearing computer
World's first wearable humanoid robot that augments our emotions
Proceedings of the 1st Augmented Human International Conference
TouchFace: the interaction between cursors and live video images for casual videoconferencing
Proceedings of the 8th ACM Conference on Designing Interactive Systems
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
HaptiHug: a novel haptic display for communication of hug over a distance
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics: generating and perceiving tangible sensations, Part I
Whole body interaction using the grounded bar interface
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
deForm: an interactive malleable surface for capturing 2.5D arbitrary objects, tools and touch
Proceedings of the 24th annual ACM symposium on User interface software and technology
Pseudo-haptics: from the theoretical foundations to practical system design guidelines
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Perceptually inspired methods for naturally navigating virtual worlds
SIGGRAPH Asia 2011 Courses
Multi-modal virtual environments for education: from illusion to immersion
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Create'10 Proceedings of the 2010 international conference on The Interaction Design
A novel approach for pseudo-haptic textures based on curvature information
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
Modifying an identified angle of edged shapes using pseudo-haptic effects
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
Pseudo-haptic feedback on softness induced by grasping motion
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part II
Supervision of 3D multimodal rendering for protein-protein virtual docking
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
Multi-finger haptic rendering of deformable objects
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Supervision of task-oriented multimodal rendering for VR applications
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
PseudoWeight: Making Tabletop Interaction with Virtual Objects More Tangible
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual Stick in Caret Positioning on Touch Screens
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
Computational Intelligence and Neuroscience
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This paper considers whether a passive isometric input device, such as a Spaceball, used together with visual feedback, could provide the operator with a pseudo-haptic feedback.For this aim, two psychophysical experiments have been conducted. The first experiment consisted of compliance discrimination, between two virtual springs hand-operated by means of the Spaceball. In this experiment, the stiffness (or compliance) JND turned out to be 6%. The second experiment assessed stiffness discrimination between a virtual spring and the equivalent spring in reality. In this case, the stiffness (or compliance) JND was found to be 13.4%.These results are consistent with previous outcomes on manual discrimination of compliance. Consequently, this consistency reveals that the passive apparatus that was used can, to some extent, simulate haptic information.In addition, a final test indicated that the proprioceptive sense of the subjects was blurred by visual feedback. This gave them the illusion of using a non-isometric device.