Computer Music Journal
The appeal of parallel distributed processing
Parallel distributed processing: explorations in the microstructure of cognition, vol. 1
Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Tcl and the Tk toolkit
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Using metaphor effectively in user interface design
CHI '94 Conference Companion on Human Factors in Computing Systems
The invisible computer
Design of virtual 3D instruments for musical interaction
Proceedings of the 1999 conference on Graphics interface '99
In search of metaphors for tangible user intefaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Using normalized RBF networks to map hand gestures to speech
Radial basis function networks 2
MetaMuse: a novel control metaphor for granular synthesis
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Real Sound Synthesis for Interactive Applications
Real Sound Synthesis for Interactive Applications
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
interface: electronic chamber ensemble
NIME '01 Proceedings of the 2001 conference on New interfaces for musical expression
New musical interfaces and new music-making paradigms
NIME '01 Proceedings of the 2001 conference on New interfaces for musical expression
Playing on heart-strings: experiences with the 2Hearts system
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
MetaMuse: metaphors for expressive instruments
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
The importance of parameter mapping in electronic instrument design
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
IEEE Transactions on Neural Networks
Designing intimate experiences
Proceedings of the 9th international conference on Intelligent user interfaces
Gyrotyre: a dynamic hand-held computer-music controller based on a spinning wheel
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
The 'E' in NIME: musical expression with new computer interfaces
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Expression and its discontents: toward an ecology of musical creation
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
Ashitaka: an audiovisual instrument
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
Rage in Conjunction with the Machine
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
Engaging the audience in augmented reality performance
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Spectator understanding of error in performance
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Creating new interfaces for musical expression: introduction to NIME
ACM SIGGRAPH 2009 Courses
MoSo tangibles: evaluating embodied learning
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Advances in new interfaces for musical expression
ACM SIGGRAPH 2011 Courses
Embodied metaphors in tangible interaction design
Personal and Ubiquitous Computing
WanderOnStage: the convergence of percussion performance and media technology
Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
Advances in new interfaces for musical expression
SIGGRAPH Asia 2012 Courses
Creating new interfaces for musical expression
SIGGRAPH Asia 2013 Courses
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We define a two-axis transparency framework that can be used as a predictor of the expressivity of a musical device. One axis is the player's transparency scale, while the other is the audience's transparency scale. Through consideration of both traditional instruments and new technology-driven interfaces, we explore the role that metaphor plays in developing expressive devices. Metaphor depends on a literature, which forms the basis for making transparent device mappings. We examine four examples of systems that use metaphor: Iamascope, Sound Sculpting, MetaMuse and Glove-TalkII; and discuss implications on transparency and expressivity. We believe this theory provides a framework for design and evaluation of new human–machine and human–human interactions, including musical instruments.