Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In search of metaphors for tangible user intefaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BodyBeats: whole-body, musical interfaces for children
CHI '06 Extended Abstracts on Human Factors in Computing Systems
SMALLab: a mediated platform for education
ACM SIGGRAPH 2006 Educators program
Design research & tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Image schemas and their metaphorical extensions: intuitive patterns for tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Exploring ambient sound techniques in the design of responsive environments for children
Proceedings of the 1st international conference on Tangible and embedded interaction
Smart Blocks: a tangible mathematical manipulative
Proceedings of the 1st international conference on Tangible and embedded interaction
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
Tangible programming in the classroom with tern
CHI '07 Extended Abstracts on Human Factors in Computing Systems
AudioCubes: a distributed cube tangible interface based on interaction range for sound design
Proceedings of the 2nd international conference on Tangible and embedded interaction
Marble track audio manipulator (MTAM): a tangible user interface for audio composition
Proceedings of the 2nd international conference on Tangible and embedded interaction
Playing with the sound maker: do embodied metaphors help children learn?
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Identifying embodied metaphors in children's sound-action mappings
Proceedings of the 8th International Conference on Interaction Design and Children
Learning abstract concepts through bodily engagement: a comparative, qualitative study
Proceedings of the 8th International Conference on Interaction Design and Children
Pendaphonics: an engaging tangible pendulum-based sonic interaction experience
Proceedings of the 8th International Conference on Interaction Design and Children
Framing tangible interaction frameworks
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
The value of multiple representations for learning about complex systems
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 2
Designing to support reasoned imagination through embodied metaphor
Proceedings of the seventh ACM conference on Creativity and cognition
MoSo tangibles: evaluating embodied learning
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Workshop on embodied interaction: theory and practice in HCI
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Towards Utopia: designing tangibles for learning
Proceedings of the 10th International Conference on Interaction Design and Children
Using embodied allegories to design gesture suites for human-data interaction
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
The role of cultural forms in tangible interaction design
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Framed guessability: using embodied allegories to increase user agreement on gesture sets
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Hatching scarf: a critical design about anxiety and persuasive computing
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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For centuries, learning and development has been supported by physical activity and manipulating physical objects. With the introduction of embedded technologies, opportunities for employing tangible or embodied interaction for learning and development have emerged. As a result of previous research, we have seen that interaction models based on embodied knowledge (through embodied metaphors) can support children's learning in abstract domains. Although metaphorical mappings are promoted in tangible and embodied interaction research, little is known about how to identify embodied metaphors, or how to implement them effectively into interaction models. In this paper, we introduce a people-centered, iterative approach to the design of tangible learning systems with embodied metaphor-based mappings. As a design case, we implemented our approach to the design of Moving Sounds (MoSo) Tangibles; a tangible system for learning abstract sound concepts. The system consists of a set of interactive tangibles with which children can manipulate pitch, volume, and tempo of ongoing tones. In a user study with 39 participants, we found that all children were able to reproduce sound samples with MoSo Tangibles.