Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Playing with sounds as playing video games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Playing with the sound maker: do embodied metaphors help children learn?
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Interacting with Computers
Identifying embodied metaphors in children's sound-action mappings
Proceedings of the 8th International Conference on Interaction Design and Children
Detecting and modeling play behavior using sensor-embedded rock-climbing equipment
Proceedings of the 9th International Conference on Interaction Design and Children
Design qualities for whole body interaction: learning from golf, skateboarding and BodyBugging
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
MoSo tangibles: evaluating embodied learning
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Embodied metaphors in tangible interaction design
Personal and Ubiquitous Computing
BeSound: embodied reflexion for music education in childhood
Proceedings of the 11th International Conference on Interaction Design and Children
The role of physical controllers in motion video gaming
Proceedings of the Designing Interactive Systems Conference
Acting by hand: Informing interaction design for the periphery of people's attention
Interacting with Computers
Interactive reflexive and embodied exploration of sound qualities with BeSound
Proceedings of the 12th International Conference on Interaction Design and Children
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This work in progress presents the BodyBeats Suite--three prototypes built to explore the interaction between children and computational musical instruments by using sound and music patterns. Our goals in developing the BodyBeats prototypes are (1) to help children engage their whole bodies while interacting with computers, (2) foster collaboration and pattern learning, and (3) provide a playful interaction for creating sound and music. We posit that electronic instruments for children that incorporate whole-body movement can provide active ways for children to play and learn with technology (while challenging a growing rate of childhood obesity). We describe how we implemented our current BodyBeats prototypes and discuss how users interact with them. We then highlight our plans for future work in the fields of whole-body interaction design, education, and music.