The role of physical controllers in motion video gaming

  • Authors:
  • Dustin Freeman;Otmar Hilliges;Abigail Sellen;Kenton O'Hara;Shahram Izadi;Kenneth Wood

  • Affiliations:
  • University of Toronto, Toronto, Canada;Microsoft Research Cambridge, Cambridge, UK;Microsoft Research Cambridge, Cambridge, UK;Microsoft Research Cambridge, Cambridge, UK;Microsoft Research Cambridge, Cambridge, UK;Microsoft Research Cambridge, Cambridge, UK

  • Venue:
  • Proceedings of the Designing Interactive Systems Conference
  • Year:
  • 2012

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Abstract

Systems that detect the unaugmented human body allow players to interact without using a physical controller. But how is interaction altered by the absence of a physical input device? What is the impact on game performance, on a player's expectation of their ability to control the game, and on their game experience? In this study, we investigate these issues in the context of a table tennis video game. The results show that the impact of holding a physical controller, or indeed of the fidelity of that controller, does not appear in simple measures of performance. Rather, the difference between controllers is a function of the responsiveness of the game being controlled, as well as other factors to do with expectations, real world game experience and social context.