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This paper argues that movement-based interaction should be designed from a non-technological, people-centered point of view in order to create embodied and engaging interaction experiences. Further, it discusses social and contextual aspects that need to be taken into account when designing for movement-based interaction. The paper presents the design process and user explorations of a wearable movement-based interaction concept that was created in order to explore full-body movement as interaction modality. The starting point was taken in people's own experiences of communication and interaction through bodily movements, inspired by methods and theories used within modern dance. As design guidelines for the prototyped interaction concept we used aspects on movement that were directly derived from field studies of physical expression. The user explorations of the concept show preliminary examples of how people engage in movement-based interaction and how they are affected by the social interaction context.