From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
Synthesis and acquisition of laban movement analysis qualitative parameters for communicative gestures
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Designing full body movement interaction using modern dance as a starting point
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the 1st international conference on Tangible and embedded interaction
Personal and Ubiquitous Computing
Interaction gestalt and the design of aesthetic interactions
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Performing perception—staging aesthetics of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Design representations of moving bodies for interactive, motion-sensing spaces
International Journal of Human-Computer Studies
Emotional interaction through physical movement
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Designing for perceptual crossing to improve user involvement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction-driven design: a new approach for interactive product development
Proceedings of the Designing Interactive Systems Conference
Interaction design for and with the lived body: Some implications of merleau-ponty's phenomenology
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Designing for perceptual crossing: designing and comparing three behaviors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.00 |
Despite a long tradition of user centred human computer interaction design, movement interaction, as it is still in its early phase, could be described as technology driven. This paper suggests taking the starting point in personal experiences as well as theories, of modern dance and body-centred philosophies, when studying human movement in order to inform people centred movement interaction design. Taking this approach also implies designing for a kinaesthetic interaction experience that includes the aesthetic part of kinaesthetics.