Automatic extraction and description of human gait models for recognition purposes
Computer Vision and Image Understanding
Personal and Ubiquitous Computing
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards people based movement interaction and kinaesthetic interaction experiences
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
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Interaction forms are beginning to make more use of the way we move our bodies in the physical and social world. This paper aims to contribute to a new generation of personal computing by showing how the medium of everyday clothing and dress can bring valuable perspectives to the study of human embodiment and movement. The author refers to ideas from fashion theory and clothing design that can contribute to a richer understanding of the many influences that convene emotions of style and identity. In order to indicate the potential of personal style as a social medium with relevance to human computer interaction (HCI), some existing artefacts that entail interaction through movement are referenced, along with research outcomes from biomechanics, dance and performance. In conclusion design strategies are constructed for new movement-based interaction concepts that can have relevance to the changing meanings of identity in twenty-first century mass society.