Tailored audio augmented environments for museums
Proceedings of the 9th international conference on Intelligent user interfaces
Augmenting the science centre and museum experience
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Introducing participatory design in museums
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The homespun museum: computers, fabrication,and the design of personalized exhibits
Proceedings of the 5th conference on Creativity & cognition
Towards people based movement interaction and kinaesthetic interaction experiences
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Designing ubiquitous computing to enhance children's interaction in museums
Proceedings of the 2005 conference on Interaction design and children
Superimposing pictorial artwork with projected imagery
ACM SIGGRAPH 2006 Courses
Proceedings of the 1st international conference on Tangible and embedded interaction
Learning from interactive museum installations about interaction design for public settings
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
IGameFloor: a platform for co-located collaborative games
Proceedings of the international conference on Advances in computer entertainment technology
"The Fire and The Mountain": tangible and social interaction in a museum exhibition for children
Proceedings of the 6th international conference on Interaction design and children
Interaction paradigms in technology-enhanced social spaces: a case study in museums
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Peephole experiences: field experiments with mixed reality hydroscopes in a marine center
Proceedings of the 2007 conference on Designing for User eXperiences
Interactive spatial multimedia for communication of art in the physical museum space
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Interactive floor support for kinesthetic interaction in children learning environments
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Interactive spatial multimedia for communication of art in the physical museum space
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Interaction design for public spaces
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Projections on museum exhibits: engaging visitors in the museum setting
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
M-dimensions: a framework for evaluating and comparing interactive installations in museums
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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This paper discusses new approaches to interaction design for communication of art in the physical museum space. In contrast to the widespread utilization of interactive technologies in cultural heritage and natural science museums it is generally a challenge to introduce technology in art museums without disturbing the domain of the art works. To explore the possibilities of communicating art through the use of technology, and to minimize disturbance of the artworks, we apply four main approaches in the communication: 1) gentle audio augmentation of art works; 2) conceptual affinity of art works and remote interactive installations; 3) using the body as an interaction device; 4) consistent audio-visual cues for interaction opportunities. The paper describes the application of these approaches for communication of inspirational material for a Mariko Mori exhibition. The installations are described and argued for. Experiences with the interactive communication are discussed based on qualitative and quantitative evaluations of visitor reactions. It is concluded that the installations are received well by the visitors, who perceived exhibition and communication as a holistic user experience with a seamless interactive communication.