Usability inspection methods
Enhancing the explanatory power of usability heuristics
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability Basics for Software Developers
IEEE Software
Usage-Centered Software Engineering: New Models, Methods and Metrics
SEEP '96 Proceedings of the 1996 International Conference on Software Engineering: Education and Practice (SE:EP '96)
Learning from interactive museum installations about interaction design for public settings
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Interactivity for Museums: Designing and Comparing Sensor-Based Installations
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Usability evaluation for history educational games
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
Usability heuristics evaluation for child e-learning applications
Proceedings of the 11th International Conference on Information Integration and Web-based Applications & Services
Heuristic evaluation of persuasive health technologies
Proceedings of the 1st ACM International Health Informatics Symposium
A quality inspection method to evaluate e-government sites
EGOV'05 Proceedings of the 4th international conference on Electronic Government
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Designing and evaluating digital interactive experiences for museums requires scrupulous attention to every aspect that contributes to an engaging and rich learning experience. The evaluation of interactive installations in museums is a very demanding endeavor due to the intersection of multiple research fields, such as human computer interaction, design and multimedia, museum studies, audience research, etc. In this paper we introduce a novel framework with ten dimensions for guiding the design and evaluation of interactive installations, specifically tailored to museums. The conception of the framework was based on current usability evaluation methods and principles as well as museology literature. It was then iteratively refined and finally validated with and a long-term study about interactivity in all the interactive museums of a specific geographic region. The results obtained emphasize the importance of adopting the proposed framework for future research on interactive museums evaluation.