From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
The Public Availability of Actions andArtefacts
Computer Supported Cooperative Work
All robots are not created equal: the design and perception of humanoid robot heads
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Towards people based movement interaction and kinaesthetic interaction experiences
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Designing the ground for pleasurable experience
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Performing perception—staging aesthetics of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
soft(n): toward a somaesthetics of touch
CHI '09 Extended Abstracts on Human Factors in Computing Systems
An analysis and critique of Research through Design: towards a formalization of a research approach
Proceedings of the 8th ACM Conference on Designing Interactive Systems
PeR: designing for perceptive qualities
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Designing complexity in context: Light through Culture
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
Designing for perceptive qualities: 7 showcases
Proceedings of the Designing Interactive Systems Conference
Materials of embodied interaction
Proceedings of the 1st workshop on Smart Material Interfaces: A Material Step to the Future
Designing for perceptual crossing: designing and comparing three behaviors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.01 |
In this paper we describe our research on how to design for perceptive activity in artifacts in order for perceptual crossing between subject and artifact to happen. We base our research on the phenomenology of perception [19] and on ecological psychology [10]. Perceptual crossing is believed to be essential to share perception and thereby to feel involved in the situation [5,15]. We propose a theoretical model in which perceptive connections between user, artifact and event are presented. We designed an artifact to function as physical hypotheses [9] and show the design relevance of the model. In an experiment we investigate how the user's feeling of involvement is influenced in relation to differentiations of the proposed theoretical model. The results of our experiment show that indeed perceptual crossing between user and artifact influences the user's feeling of involvement with the artifact in their common space. We conclude with describing several design notions important for designing for perceptive activity in artifacts.