Designing the ground for pleasurable experience
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
An analysis and critique of Research through Design: towards a formalization of a research approach
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Designing for perceptual crossing to improve user involvement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PeR: designing for perceptive qualities
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Materials of embodied interaction
Proceedings of the 1st workshop on Smart Material Interfaces: A Material Step to the Future
Designing for perceptual crossing: designing and comparing three behaviors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In this paper we describe seven showcases, namely 'BeTouched', 'Dawe & Valle', 'Wonderturf', 'IN2WACO', 'Blow!', 'ShyLight' and 'PeR', that give relevant insights on how to design for perceptive qualities in artifacts. Designing these perceptive qualities hypothetically enables a person to engage in a reciprocal perceptive interplay with the artifact: perceptual crossing between person and artifact can happen. This paper is part of an ongoing research in which we designed, built and evaluated several artifacts with perceptive qualities and in which we discovered a set of design notions. The theoretical model and the design notions involved in this research-project are introduced. The showcases illustrate and give value insights on the application of the theoretical model and the design notions.