Interaction design for and with the lived body: Some implications of merleau-ponty's phenomenology

  • Authors:
  • Dag Svanæs

  • Affiliations:
  • Norwegian University of Science and Technology, Trondheim, Norway

  • Venue:
  • ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
  • Year:
  • 2013

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Abstract

In 2001, Paul Dourish proposed the term embodied interaction to describe a new paradigm for interaction design that focuses on the physical, bodily, and social aspects of our interaction with digital technology. Dourish used Merleau-Ponty's phenomenology of perception as the theoretical basis for his discussion of the bodily nature of embodied interaction. This article extends Dourish's work to introduce the human-computer interaction community to ideas related to Merleau-Ponty's concept of the lived body. It also provides a detailed analysis of two related topics: (1) embodied perception: the active and embodied nature of perception, including the body's ability to extent its sensory apparatus through digital technology; and (2) kinaesthetic creativity: the body's ability to relate in a direct and creative fashion with the “feel” dimension of interactive products during the design process.