ACM Transactions on Information Systems (TOIS)
Affective computing
interactions
Technology and prognostic predicaments
AI & Society - Special issue on science, technology and society
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
Design-oriented human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the third Nordic conference on Human-computer interaction
Technology as Experience
User experience of communication before and during rendezvous: interim results
Personal and Ubiquitous Computing
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Pastiche scenarios: Fiction as a resource for user centred design
Interacting with Computers
Yesterday’s tomorrows: notes on ubiquitous computing’s dominant vision
Personal and Ubiquitous Computing
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In-car gps navigation: engagement with and disengagement from the environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Analyzing human-computer interaction as distributed cognition: the resources model
Human-Computer Interaction
Understanding why we preserve some things and discard others in the context of interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Values as lived experience: evolving value sensitive design in support of value discovery
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction criticism and aesthetics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Material awareness: promoting reflection on everyday materiality
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Avaaj Otalo: a field study of an interactive voice forum for small farmers in rural India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A different way of seeing: Albert Borgmann’s philosophy of technology and human–computer interaction
AI & Society - Special Issue: Ethics and Aesthetics of Technologies
Urban HCI: spatial aspects in the design of shared encounters for media facades
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond energy monitors: interaction, energy, and emerging energy systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Undesigning technology: considering the negation of design by design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing everyday technologies with human-power and interactive microgeneration
Proceedings of the Designing Interactive Systems Conference
What we talk about when we talk about co-creative tangibles
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part I
Musical viruses for graceful seduction
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
The value of things: cultural context in the design of digital materiality
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Interaction design for and with the lived body: Some implications of merleau-ponty's phenomenology
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Uncovering practices of making energy consumption accountable: A phenomenological inquiry
ACM Transactions on Computer-Human Interaction (TOCHI)
Theory and practice in ux research: uneasy bedfellows?
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Electric materialities and interactive technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Materials, materiality, and media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Be green: implementing an interactive, cylindrical display in the real world
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Towards the counter free store: requirements for mobile sales assistants
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
The digital bookshelf: decorating with collections of digital books
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Environment-Centered approach to ICT service design
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction design - Volume Part I
An interactive tool for teaching right management in 3D e-learning platform
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Methodology for materiality: interaction design research through a material lens
Personal and Ubiquitous Computing
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As a result of the increased interest in issues such as engagement, affection, and meaning, contemporary human-computer interaction (HCI) has increasingly come to examine the nature of interactions between artifacts, humans, and environments through concepts such as user experience and meaning. In the transition from usability metrics to user experience, what appears lacking is a more explicit characterization of what it is HCI now strives for as a discipline--i.e. what constitutes a 'good' user experience? Through a detailed look at two contemporary philosophies of technology--Albert Borgmann's notion of the device paradigm and Don Ihde's non-neutrality of technology-mediated experience--this paper seeks to explore the potential of the philosophy of technology to contribute new insights and provide well-grounded conceptual tools for coming to terms with what may become HCI's 'new good'.