Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Proceedings of the 17th annual ACM symposium on User interface software and technology
Designing the spectator experience
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Extending large-scale event participation with user-created mobile media on a public display
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It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
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Lessons learned: game design for large public displays
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Towards a design space explorer for media facades
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Designing urban media façades: cases and challenges
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Using F-formations to analyse spatial patterns of interaction in physical environments
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-user interaction on media facades through live video on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Spacing and orientation in co-present interaction
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Isovists as a means to predict spatial experience and behavior
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Façade map: continuous interaction with media façades using cartographic map projections
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Using media façades to engage social interaction
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
SMSlingshot: an expert amateur DIY case study
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Screenfinity: extending the perception area of content on very large public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Squaring the circle: how framing influences user behavior around a seamless cylindrical display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Exploring the effects of space and place on engagement with an interactive installation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Exploring the effect of spatial layout on mediated urban interactions
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
OpenWindow: citizen-controlled content on public displays
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
The media façade toolkit: prototyping and simulating interaction with media façades
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The effect of active encouragements of situated public display with interactive quiz
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MyPosition: sparking civic discourse by a public interactive poll visualization
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Breaching barriers to collaboration in public spaces
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Designing interactive applications for Media Facades is a challenging task. Architectural sized largescale screens can result in unbalanced installations, and meaningful interaction is easily overshadowed by the drastic size of the display. In this paper we reflect on urban technology interventions by analyzing their spatial configuration in relation to the structuring of interaction. We outline basic categories and offer a new terminology to describe these interactive situations designed for the built environment.