Proceedings of the 17th annual ACM symposium on User interface software and technology
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sphere: multi-touch interactions on a spherical display
Proceedings of the 21st annual ACM symposium on User interface software and technology
Performing perception—staging aesthetics of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Beyond flat surface computing: challenges of depth-aware and curved interfaces
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Worlds of information: designing for engagement at a public multi-touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Requirements and design space for interactive public displays
Proceedings of the international conference on Multimedia
Touch input on curved surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Audience behavior around large interactive cylindrical screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of competitive and cooperative task performance using spherical and flat displays
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
To frame or not to frame: the role and design of frameless displays in ubiquitous applications
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
How screen transitions influence touch and pointer interaction across angled display arrangements
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Looking glass: a field study on noticing interactivity of a shop window
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Urban HCI: spatial aspects in the design of shared encounters for media facades
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BodiPod: interacting with 3d human anatomy via a 360° cylindrical display
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Moving shapes: a multiplayer game based on color detection running on public displays
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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Recent research has presented large public displays in novel non-flat shapes such as spheres, curved planes and cylinders, and looked at the influence of the form factor on user behavior. Yet, the basic shape cannot be considered in isolation when interpreting the behavior of passers-by around such displays. In this paper we investigate two further display factors, framedness and seamlessness, that have to be considered in conjunction with the form factor to understand user behavior in front of large non-flat displays. We present the findings from a field study with an interactive column display and take a closer look at how these factors influence actor and bystander behavior. Our results show that rectangular frames act as a sort of funnel for user position and can easily override effects of the non-flat shape on user position and interaction, even though the users didn't recall the presence of these frames.