Techniques for addressing fundamental privacy and disruption tradeoffs in awareness support systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Coordination of communication: effects of shared visual context on collaborative work
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
A Descriptive Framework of Workspace Awareness for Real-Time Groupware
Computer Supported Cooperative Work
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Proceedings of the 17th annual ACM symposium on User interface software and technology
Avoiding interference: how people use spatial separation and partitioning in SDG workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Action as language in a shared visual space
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Effects of machine translation on collaborative work
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of techniques for reducing spatial interference in single display groupware
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Globe4D, time-traveling with an interactive four-dimensional globe
ACM SIGGRAPH 2007 emerging technologies
Organic user interfaces: designing computers in any way, shape, or form
Communications of the ACM - Organic user interfaces
Sphere: multi-touch interactions on a spherical display
Proceedings of the 21st annual ACM symposium on User interface software and technology
Visual information as a conversational resource in collaborative physical tasks
Human-Computer Interaction
i-m-Tube: an interactive multi-resolution tubular display
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Beyond flat surface computing: challenges of depth-aware and curved interfaces
MM '09 Proceedings of the 17th ACM international conference on Multimedia
SnowGlobe: a spherical fish-tank VR display
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Display blocks: a set of cubic displays for tangible, multi-perspective data exploration
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Squaring the circle: how framing influences user behavior around a seamless cylindrical display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Permulin: collaboration on interactive surfaces with personal in- and output
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Permulin: personal in- and output on interactive surfaces
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Effects of the display angle in museums on user's cognition, behavior, and subjective responses
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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While large flat vertical displays may facilitate persistent public sharing of work, they may do so at a cost of limited personal display space when everyone can see each other's activity. By contrast, new form factors, such as spherical displays, support sharing display space by limiting the user's view to at most one hemisphere. In this paper, we investigate how different interactive large display form factors can support differences in sharing of information during competitive and cooperative task conditions. We implemented three different large display types: spherical, flat, and a flat display with divider. Results show that task performance of the flat display with divider did not differ significantly from that of the spherical display. Additionally, we implemented and compared three peeking techniques that facilitated sharing of information. Results show participants peeked significantly more in competitive tasks than they did in cooperative tasks. Usage of peeking techniques between the spherical display and the flat display with divider were similar, and distinct from that of the flat display. Not surprisingly, results show that the affordance of easily glancing at a partner's work on the flat display provided a significant advantage in cooperative tasks.