ARCBALL: a user interface for specifying three-dimensional orientation using a mouse
Proceedings of the conference on Graphics interface '92
HoloWall: designing a finger, hand, body, and object sensitive wall
Proceedings of the 10th annual ACM symposium on User interface software and technology
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How people use orientation on tables: comprehension, coordination and communication
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
Sentient Data Access via a Diverse Society of Devices
Queue - Instant Messaging
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
TouchLight: an imaging touch screen and display for gesture-based interaction
Proceedings of the 6th international conference on Multimodal interfaces
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Beyond "social protocols": multi-user coordination policies for co-located groupware
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
The design and evaluation of selection techniques for 3D volumetric displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
A projected hemispherical display with a gestural interface
ACM SIGGRAPH 2006 Research posters
Globe4D: time-traveling with an interactive four-dimensional globe
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Gesture-based interaction for a magic crystal ball
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Providing dynamically changeable physical buttons on a visual display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bimanual Interaction with Interscopic Multi-Touch Surfaces
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Detecting and leveraging finger orientation for interaction with direct-touch surfaces
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Mouse 2.0: multi-touch meets the mouse
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Qu'est-ce qu'une surface d'affichage?: une analyse rétrospective
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
i-m-Tube: an interactive multi-resolution tubular display
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Beyond flat surface computing: challenges of depth-aware and curved interfaces
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Myglobe: a navigation service based on cognitive maps
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
StitchRV: multi-camera fiducial tracking
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
pCubee: a perspective-corrected handheld cubic display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pinch-the-sky dome: freehand multi-point interactions with immersive omni-directional data
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Hands-on math: a page-based multi-touch and pen desktop for technical work and problem solving
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
TeslaTouch: electrovibration for touch surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
An inflatable hemispherical multi-touch display
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
BendDesk: dragging across the curve
ACM International Conference on Interactive Tabletops and Surfaces
Multi-point interactions with immersive omnidirectional visualizations in a dome
ACM International Conference on Interactive Tabletops and Surfaces
Pointage bi-manuel avec le CubTile dans un espace 2D de type focus+contexte
Conference Internationale Francophone sur I'Interaction Homme-Machine
Touch input on curved surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Audience behavior around large interactive cylindrical screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
2d touching of 3d stereoscopic objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enhancing physicality in touch interaction with programmable friction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SnowGlobe: a spherical fish-tank VR display
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Multi-touch display using combination of FTIR and HD LCD
Proceedings of the 13th International Conference on Humans and Computers
TactileTape: low-cost touch sensing on curved surfaces
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
TapSense: enhancing finger interaction on touch surfaces
Proceedings of the 24th annual ACM symposium on User interface software and technology
A comparison of competitive and cooperative task performance using spherical and flat displays
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
REVEL: tactile feedback technology for augmented reality
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SphereAvatar: a situated display to represent a remote collaborator
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
smARTbox: out-of-the-box technologies for interactive art and exhibition
Proceedings of the 2012 Virtual Reality International Conference
Touching floating objects in projection-based virtual reality environments
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Short paper: view dependent rendering to simple parametric display surfaces
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
Charting the audience perceptions of projected 3D media installations
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Display blocks: a set of cubic displays for tangible, multi-perspective data exploration
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Squaring the circle: how framing influences user behavior around a seamless cylindrical display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Morphees: toward high "shape resolution" in self-actuated flexible mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 1st symposium on Spatial user interaction
Controlling a planetarium software with a Kinect or in a multi-touch table: a comparison
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
PAPILLON: designing curved display surfaces with printed optics
Proceedings of the 26th annual ACM symposium on User interface software and technology
Understanding touch selection accuracy on flat and hemispherical deformable surfaces
Proceedings of Graphics Interface 2013
City landmark as an interactive installation: experiences with stone, water and public space
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Sphere is a multi-user, multi-touch-sensitive spherical display in which an infrared camera used for touch sensing shares the same optical path with the projector used for the display. This novel configuration permits: (1) the enclosure of both the projection and the sensing mechanism in the base of the device, and (2) easy 360-degree access for multiple users, with a high degree of interactivity without shadowing or occlusion. In addition to the hardware and software solution, we present a set of multi-touch interaction techniques and interface concepts that facilitate collaborative interactions around Sphere. We designed four spherical application concepts and report on several important observations of collaborative activity from our initial Sphere installation in three high-traffic locations.