Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Using water as interface media in VR applications
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
Sphere: multi-touch interactions on a spherical display
Proceedings of the 21st annual ACM symposium on User interface software and technology
Designing urban media façades: cases and challenges
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Material probe: exploring materiality of digital artifacts
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Cool interaction with calm technologies: experimenting with ice as a multitouch surface
ACM International Conference on Interactive Tabletops and Surfaces
Splash controllers: game controllers involving the uncareful manipulation of water
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Exploring material-centered design concepts for tangible interaction
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Public Displays Invade Urban Spaces
IEEE Pervasive Computing
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In this paper, we describe our demonstration utilizing an urban landmark, a monument in a city center, for interaction. The City Mouse is an interactive media installation, where the participants rotate a 3D model of the Earth presented on a screen by rolling a large stone ball resting on a water fountain in a stone slab. During a public trial, approximately a hundred people interacted with the system. We demonstrate how an existing landmark in urban spaces can be used in an interactive experience, and report the experiences with the installation. We present how the communal ownership, associations and existing practices were connected to the successful design of the media installation.