Splash controllers: game controllers involving the uncareful manipulation of water

  • Authors:
  • Luc Geurts;Vero Vanden Abeele

  • Affiliations:
  • Leuven Engineering College (Association K. U. Leuven), Leuven, Belgium, and ESAT, K. U. Leuven -- Kasteelpark Arenberg, Heverlee, Belgium;Leuven Engineering College (Association K. U. Leuven), Leuven, Belgium, and CUO, IBBT/K.U.Leuven -- Parkstraat, Leuven, Belgium

  • Venue:
  • Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
  • Year:
  • 2012

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Abstract

In this paper we extend the field of organic user interfaces and introduce the Splash Controller. The main concept of a Splash Controller is that a user interacts with computing technology by manipulation of water in some kind of receptacle. To this end we highlight the possibilities of Splash Controllers, specifically as game controllers. Next, we specify a simple and robust technology for the detection of water. In order to demonstrate the feasibility of a Splash Controller, we additionally present the design and development of one specific Splash Controller prototype.