interactions
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Evolution of human-computer interaction: from Memex to Bluetooth and beyond
The human-computer interaction handbook
Using water as interface media in VR applications
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
Ton2: a VR application with novel interaction method using displacement data
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
Organic user interfaces: designing computers in any way, shape, or form
Communications of the ACM - Organic user interfaces
LiquiTouch: liquid as a medium for versatile tactile feedback on touch surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
City landmark as an interactive installation: experiences with stone, water and public space
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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In this paper we extend the field of organic user interfaces and introduce the Splash Controller. The main concept of a Splash Controller is that a user interacts with computing technology by manipulation of water in some kind of receptacle. To this end we highlight the possibilities of Splash Controllers, specifically as game controllers. Next, we specify a simple and robust technology for the detection of water. In order to demonstrate the feasibility of a Splash Controller, we additionally present the design and development of one specific Splash Controller prototype.