Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
From timesharing to the sixth generation: the development of human-computer interaction. Part I
International Journal of Man-Machine Studies
The Trillium user interface design environment
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Cost/benefit analysis for incorporating human factors in the software lifecycle
Communications of the ACM
Human-computer interaction: a multidisciplinary approach
Human-computer interaction: a multidisciplinary approach
The psychology of computer programming
The psychology of computer programming
A history of personal workstations
A history of personal workstations
Communications of the ACM - Special issue on computer graphics: state of the arts
Principles and guidelines in software user interface design
Principles and guidelines in software user interface design
Developing user interfaces: ensuring usability through product & process
Developing user interfaces: ensuring usability through product & process
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
From Fortran and Algol to object-oriented languages
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Cost-justifying usability
The trouble with computers
Human-computer interaction: toward the year 2000
Human-computer interaction: toward the year 2000
Strategic directions in human-computer interaction
ACM Computing Surveys (CSUR) - Special ACM 50th-anniversary issue: strategic directions in computing research
ACM SIGCHI Bulletin
Human-computer interaction
Human-computer interaction—whence and whither?
Journal of the American Society for Information Science - Special issue on current research in human-computer interaction
The keystroke-level model for user performance time with interactive systems
Communications of the ACM
Communications of the ACM
Usability Engineering
The Mythical Man-Month: Essays on Softw
The Mythical Man-Month: Essays on Softw
Where Wizards Stay up Late: The Origins of the Internet
Where Wizards Stay up Late: The Origins of the Internet
The Dream Machine: J.C.R. Licklider and the Revolution That Made Computing Personal
The Dream Machine: J.C.R. Licklider and the Revolution That Made Computing Personal
Human-Computer Interaction
Group Support Systems: New Perspectives
Group Support Systems: New Perspectives
Design of Man-Computer Dialogues
Design of Man-Computer Dialogues
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Human Interaction with Computers
Human Interaction with Computers
CSCW '86 Proceedings of the 1986 ACM conference on Computer-supported cooperative work
Human factors testing in the design of Xerox's 8010 “Star” office workstation
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Complex information processing: a file structure for the complex, the changing and the indeterminate
ACM '65 Proceedings of the 1965 20th national conference
The reactive engine
Libraries of the Future
Human Problem Solving
Software psychology: Human factors in computer and information systems (Winthrop computer systems series)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The evolution of user-centered focus in the human-computer interaction field
IBM Systems Journal
Proceedings of the third Nordic conference on Human-computer interaction
The ABC's of BBN: From Acoustics to Behavioral Sciences to Computers
IEEE Annals of the History of Computing
Three Faces of Human-Computer Interaction
IEEE Annals of the History of Computing
Taking stock of user interface history
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Brian Shackel's contribution to the written history of Human-Computer Interaction
Interacting with Computers
Splash controllers: game controllers involving the uncareful manipulation of water
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
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