Learning and transfer for text and graphics editing with a direct manipulation interface
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
Practical education for improving software usability
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of user-centered design practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
User-Centered Design: An Integrated Approach with Cdrom
User-Centered Design: An Integrated Approach with Cdrom
Hardware companions?: what online AIBO discussion forums reveal about the human-robotic relationship
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evolution of human-computer interaction: from Memex to Bluetooth and beyond
The human-computer interaction handbook
Beyond task completion: evaluation of affective components of use
The human-computer interaction handbook
A featural approach to command names
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Command use and interface design
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enhancing the usability of an Office Information System through direct manipulation
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effects of positional constancy on searching menus for information
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-Centered Multimedia: Culture, Deployment, and Access
IEEE MultiMedia
Human-centered computing: a multimedia perspective
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Aligning user centered design activities with established software development practices
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Exploring virtual team-working effectiveness in the construction sector
Interacting with Computers
Human-centered multimedia systems: tutorial overview
Proceedings of the 15th international conference on Multimedia
Urban planning and ubicomp design: do we need to extend legally enforced participation?
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
User Experience in Machinery Automation: From Concepts and Context to Design Implications
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
Usability taxonomy and context-of-use taxonomy for usability analysis
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
Collaborative scenario building: the case of an 'advertainment' portal
Proceedings of the 2007 conference on Human interface: Part I
Culture and (i)literacy as challenges to scandinavian cooperative design
Proceedings of the 3rd international conference on Intercultural collaboration
Game design framework: a pilot study on users' perceptions
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
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About 20 years have passed since the first conferences dedicated to human-computer interaction (HCI) were held. In that time many changes have occurred in how we think about making use of data gathered from users of technology to guide the process of designing and developing new hardware and software systems. Throughout this process there has been a productive dialog among academic and industry-based researchers and usability engineering practitioners. Academic research has provided insights into methods for understanding and modeling user behavior, and industry has provided a wide range of exciting technologies for consideration by researchers in HCI. This paper looks at the evolution of the field from the behavioral science perspective. We consider the evolution of the field within professional groups, such as the Association for Computing Machinery Special Interest Group on Computer-Human Interaction (ACM SIGCHI) and the International Federation for Information Processing Technical Committee (IFIP TC13), academic departments (primarily in computer science departments), and industry (primarily within IBM). In this paper we offer a view of this journey of 20 years, along with some visions and challenges of the future.