Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
HoloWall: designing a finger, hand, body, and object sensitive wall
Proceedings of the 10th annual ACM symposium on User interface software and technology
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A three-state model of graphical input
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
The i-Cone" " A Panoramic Display System for Virtual Environments
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Real-Time Input of 3D Pose and Gestures of a User's Hand and Its Applications for HCI
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
Proceedings of the 5th international conference on Multimodal interfaces
Scape: Supporting Stereoscopic Collaboration in Augmented and Projective Environments
IEEE Computer Graphics and Applications
Sentient Data Access via a Diverse Society of Devices
Queue - Instant Messaging
Proceedings of the ACM symposium on Virtual reality software and technology
Robust computer vision-based detection of pinching for one and two-handed gesture input
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
ACM Computing Surveys (CSUR)
Media productions for a dome display system
Proceedings of the ACM symposium on Virtual reality software and technology
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Shadow reaching: a new perspective on interaction for large displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
Sphere: multi-touch interactions on a spherical display
Proceedings of the 21st annual ACM symposium on User interface software and technology
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Beyond flat surface computing: challenges of depth-aware and curved interfaces
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Pinch-the-sky dome: freehand multi-point interactions with immersive omni-directional data
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Pac-pac: pinching gesture recognition for tabletop entertainment system
Proceedings of the International Conference on Advanced Visual Interfaces
Direct and gestural interaction with relief: a 2.5D shape display
Proceedings of the 24th annual ACM symposium on User interface software and technology
6D hands: markerless hand-tracking for computer aided design
Proceedings of the 24th annual ACM symposium on User interface software and technology
ShoeSense: a new perspective on gestural interaction and wearable applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A handle bar metaphor for virtual object manipulation with mid-air interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Steerable augmented reality with the beamatron
Proceedings of the 25th annual ACM symposium on User interface software and technology
Special Section on Touching the 3rd Dimension: 3D selection with freehand gesture
Computers and Graphics
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
Hi-index | 0.00 |
This paper describes an interactive immersive experience using mid-air gestures to interact with a large curved display: a projected dome. Our Pinch-the-Sky Dome is an immersive installation where several users can interact simultaneously with omnidirectional data using freehand gestures. The system consists of a single centrally-located omnidirectional projector-camera unit where the projector is able to project an image spanning the entire 360 degrees and a camera is used to track gestures for navigation of the content. We combine speech commands with freehand pinch and clasping gestures and infra-red laser pointers to provide a highly immersive and interactive experience to several users inside the dome, with a very wide field of view for each user. The interactive applications include: 1) the astronomical data exploration, 2) social networking 3D graph visualizations, 3) immersive panoramic images, 4) 360 degree video conferencing, 5) a drawing canvas, and 6) a multi-user interactive game. Finally, we discuss the user reactions and feedback from two demo events where more than 1000 people had the chance to experience our work.